Valheim 0.217.46

This build is for the Public Test branch only and may be unstable, so backing up your saves before playing is advised. It mainly repairs problems with the minimap, dungeon generation and portals. Players who tried the earlier test patch 0.217.43 and reused a world name need to delete some files from their worlds folder.

Fixes 11

  • Mountains higher than 200 are no longer cut off on the minimap.
  • The minimap no longer shows the map of an earlier world that had the same name, and it no longer flickers with pin names.
  • The cartography table now works when you read your own pins.
  • Dungeons no longer generate much smaller with worse loot, and a bug that made them generate differently than before is fixed.
  • Portals are no longer still connected once the portal they were linked to has been destroyed.
  • A loading threading issue was fixed to cut load times, and the asset loading system no longer reassigns its "operation to loader" dictionaries multiple times.
  • The files start_headless_server and steam_appid.txt are no longer missing from dedicated server builds.
  • worlds_local is now created correctly for cloud file sources.
  • Steam: the start menu scene is no longer reloaded when the client cannot determine the backend of a dedicated server.
  • Xbox and Microsoft Store: the freeze when entering suspend mode is fixed, and the game now returns to the start scene when suspended while hosting or joined to a multiplayer game.
  • Xbox and Microsoft Store: the friends tab in the server browser now shows friends' servers.

Changes and balancing 3

  • The minimap cache files now have "Cache" in their names.
  • Asset Bundle naming was updated.
  • A warning now appears if dependencies are not installed.

Other 1

  • If you played 0.217.43, removed a world and made a new one with the same name, delete [mapname]_forestMaskTexture, [mapname]_heightTexture and [mapname]_mapTexture from your worlds folder.