Valheim progression guide: biome by biome
Valheim's world is built as a ladder of biomes, and each one comes with a boss, new creatures, new materials and a fresh set of craftable gear. This guide follows that order from Step 1 to Step 8. Each section covers what lives there, which boss waits, what to gather, where to go and what you can make.
Step 1: Meadows
The Meadows is where you start, and its creatures are the weakest in the game. The Neck has only 5 health, and the Boar and the Deer have 10 each.
Boss: Eikthyr, with 500 health. He drops the Eikthyr Trophy and Hard Antler, and his altar is in the biome.
| Creature | Health |
|---|---|
| Neck | 5 |
| Boar | 10 |
| Deer | 10 |
| Greyling | 20 |
| Skeleton (meadows) | 30 |
| Greydwarf | 40 |
Gather:
Places to visit:
- Spawn temple
- Eikthyr's altar
- Meadows village
- Wood farm
- Ship setting
- Runestone boars
- Runestone meadows
- Hildir the trader
Gear you can craft:
- Weapons and shields (10): Bone Tower Shield, Club, Crude Bow, Early Axes, Flint Axe, Flint Knife
- Armor (6): Deer Hide Cape, Leather Helmet, Leather Trousers, Leather Tunic, Rag Trousers, Rag Tunic
- Tools (3): Antler Pickaxe, Hammer, Hoe
Step 2: Black Forest
The Black Forest raises the stakes. The Bear has 500 health and the Troll has 600, which is as much as the Meadows boss has in total. The Greydwarf Brute and the Greydwarf Shaman join the plain Greydwarf here.
Boss: The Elder, with 2500 health. He drops The Elder Trophy and the Swamp Key.
| Creature | Health |
|---|---|
| Deer | 10 |
| Skeleton (meadows) | 30 |
| Greydwarf | 40 |
| Skeleton | 40 |
| Greydwarf Shaman | 60 |
| Greydwarf Brute | 150 |
| Bear | 500 |
| Troll | 600 |
Gather:
Places to visit:
- Burial chambers
- Greydwarf camp
- Rock clearing
- Ship wreck
- Hildir's crypt
- Haldor the trader
- Runestone black forest
- Runestone greydwarfs
Gear you can craft:
- Weapons and shields (9): Bronze Atgeir, Bronze Axe, Bronze Buckler, Bronze Mace, Bronze Spear, Bronze Sword
- Armor (11): Bronze Helmet, Bronze Plate Leggings, Bronze Plate Tunic, Celebratory Cap, Headdress of the Bear, Loincloth of the Bear
- Food and meads (1): Queen's Jam
Copper Ore and Tin Ore are on this biome's gathering list, and Bronze gear is the weaponry that becomes craftable here.
Step 3: Swamp
The Swamp is full of the undead and the oozing. The Abomination has 800 health, and the Draugr family and the Oozer sit in the middle of the range.
Boss: Bonemass, with 5000 health. He drops the Bonemass Trophy and the Wishbone.
| Creature | Health |
|---|---|
| Blob | 50 |
| Leech | 60 |
| Skeleton (swamps) | 60 |
| Draugr | 100 |
| Draugr (ranged) | 100 |
| Oozer | 150 |
| Draugr Elite | 200 |
| Abomination | 800 |
Gather:
Places to visit:
- Bonemass' altar
- Fire hole
- Infested tree
- Ship wreck
- Sunken crypt
- Swamp hut
- Runestone draugr
- Runestone swamps
Gear you can craft:
- Weapons and shields (13): Ancient Bark Spear, Banded Shield, Battleaxe, Huntsman Bow, Iron Atgeir, Iron Axe
- Armor (6): Iron Greaves, Iron Helmet, Iron Scale Mail, Root Harnesk, Root Leggings, Root Mask
- Food and meads (2): Muckshake, Sausages
This step has 13 weapons and shields, more than either earlier biome.
Step 4: Mountains
The Mountains have the shortest creature list so far, but the Stone Golem has 800 health and the Fenring has 300. The Wolf has 80 and the Drake only 100.
Boss: Moder, with 7500 health. She drops the Moder Trophy and the Dragon Tear.
| Creature | Health |
|---|---|
| Skeleton (mountains) | 75 |
| Wolf | 80 |
| Drake | 100 |
| Fenring | 300 |
| Stone Golem | 800 |
Gather:
Places to visit:
Gear you can craft:
- Weapons and shields (6): Crystal Battleaxe, Draugr Fang, Fang Spear, Silver Knife, Silver Shield, Silver Sword
- Armor (4): Drake Helmet, Wolf Fur Cape, Wolf Hide Chestpiece, Wolf Hide Trousers
- Food and meads (1): Eyescream
Silver Ore is one of only two things to gather here, and the Silver weapons and shield are craftable at this step.
Step 5: Plains
The Plains are home to the Fulings and some of the toughest regular creatures yet. The Lox has 1000 health and the Vile has 1200. The Deathsquito has only 10.
Boss: Yagluth, with 10000 health. He drops the Yagluth Trophy and the Torn Spirit.
| Creature | Health |
|---|---|
| Deathsquito | 10 |
| Fuling Shaman | 100 |
| Growth | 100 |
| Fuling | 175 |
| Fuling (archer) | 175 |
| Fuling Berserker | 800 |
| Lox | 1000 |
| Vile | 1200 |
Gather:
Places to visit:
- Fuling village
- Goblin camp
- Goblin hut
- Tar pit
- Ship wreck
- Hildir's fortress
- Runestone plains
- Yagluth's altar
Gear you can craft:
- Weapons and shields (3): Black Metal Shield, Black Metal Tower Shield, Blob Bomb: Tar
- Armor (5): Lox Cape, Lox Fur Hood, Lox Fur Jacket, Lox Fur Trousers, Vilebone Visage
- Food and meads (1): Cooked Egg
Step 6: Mistlands
In the Mistlands the Gjall and the Seeker Soldier each have 1500 health. The Dvergr Mage and the Dvergr Rogue have 350 each. The Hare has 10, the lowest here.
Boss: The Queen, with 12500 health. She drops The Queen Trophy and the Majestic Carapace.
| Creature | Health |
|---|---|
| Hare | 10 |
| Tick | 50 |
| Seeker | 200 |
| Dvergr Mage | 350 |
| Dvergr Rogue | 350 |
| Gjall | 1500 |
| Seeker Soldier | 1500 |
Gather:
Places to visit:
- Infested mine
- Runestone mistlands
- The Queen's altar
Gear you can craft:
- Weapons and shields (4): Arbalest, Carapace Spear, Krom, Skoll and Hati
- Tools (1): Black Metal Pickaxe
- Food and meads (1): Mushroom Omelette
Step 7: Ashlands
The Ashlands has the most craftable weapons and shields of any biome: 33, including Ash Fang, Berserkir Axes, Bleeding Berserkir Axes, Blood Fang, Bloodgeon and Brutal Slayer. The Fallen Valkyrie has 1500 health, and the Bonemaw has 1100.
Boss: Fader, with 25000 health. He drops the Fader Trophy and the Kindled Ribs.
| Creature | Health |
|---|---|
| Charred Marksman | 200 |
| Charred Twitcher | 220 |
| Charred Warlock | 600 |
| Charred Warrior | 600 |
| Asksvin | 800 |
| Dvergr Rogue (ashlands) | 1000 |
| Bonemaw | 1100 |
| Fallen Valkyrie | 1500 |
Gather:
Places to visit:
- Charred fortress
- Charred stone spawner
- Lava leviathan
- Morgen hole
- Sulfur arch
- Volture nest
- Runestone ashlands
- Fader's altar
Gear you can craft:
- Weapons and shields (33)
- Armor (4): Ashen Cape, Asksvin Cloak, Flametal Breastplate, Flametal Greaves
Step 8: Deep North
The Deep North closes the list. Its creatures range from the Baby Seal at 200 health up to the Barka at 2200, and the Moose and the Seal sit in between at 1000 and 400.
Boss: Kall Fimbulbringer, with 10000 health. This is less than Fader's 25000, even though it comes later in the order.
| Creature | Health |
|---|---|
| Greydwarf (frozen) | 100 |
| Greydwarf Shaman (frozen) | 120 |
| Baby Seal | 200 |
| Elaking | 350 |
| Elaking (lantern) | 350 |
| Seal | 400 |
| Moose | 1000 |
| Barka | 2200 |
Gather:
Places to visit:
- Deep North boss room
- Deep North village
- Dn hut
- Frozen ship
- Ice pond
- Lumber camp
- Ship setting
- Runestone deep north
Gear you can craft:
- Weapons and shields (1): Snowball
- Food and meads (4): Lingonberry Juice, Onion Soup, Salad, Wolf Skewer
How the steps connect
Each biome has its own boss, and each boss has more health than the one before. From Step 1 to Step 7 the figures run 500, 2500, 5000, 7500, 10000, 12500 and 25000. Kall Fimbulbringer at Step 8 breaks the pattern at 10000.
Some things carry over from step to step. Mushroom turns up in the Meadows, the Black Forest and the Swamp, and Thistle in the Black Forest and the Swamp. Scrap Iron is on the lists for both the Swamp and the Mistlands. Skeleton (meadows) and the Deer appear in both of the first two biomes, and the Greydwarf is found there too.
Several places repeat as well. Hildir has a presence in four biomes: Hildir the trader in the Meadows, Hildir's crypt in the Black Forest, Hildir's cave in the Mountains and Hildir's fortress in the Plains. A Ship wreck can be visited in the Black Forest, the Swamp and the Plains, and a Ship setting in the Meadows and the Deep North. Every biome also has a runestone and an altar or boss room.
Your gear moves along the same ladder: Leather and Rag armor and flint tools in the Meadows, Bronze in the Black Forest, Iron and Root pieces in the Swamp, Silver and Wolf Hide in the Mountains, Black Metal and Lox Fur in the Plains, then Flametal and a large weapon list in the Ashlands.
Written from the game data of Valheim 1.0.17, last updated October 10, 2026.