Valheim Deep North guide: creatures, resources, places and the boss

The Deep North is the new biome that Valheim 1.0 sends you into. It brings new creatures, food ingredients, a spread of places to explore and a new boss, Kall Fimbulbringer. This guide covers each of those, then the wider list of what 1.0 added to the game.

Creatures

Eleven creatures are listed for the Deep North. Health values are below, sorted from highest to lowest.

Barka is the toughest regular creature here at 2200 health, more than twice the Moose at 1000. The frozen Greydwarf and the Skeleton (deep north) are the weakest, both at 100 health. The Seal has 400 health and the Baby Seal 200, so the adult has twice as much.

The Moose is worth a second look. Valheim 1.0 lets you tame it and ride it with the new Moose Saddle. Other new creatures that came with 1.0 include Eyeless One, Gammeltroll, Hexen, Krigen and Writhan, along with Barka, Elaking, Seal and the Moose.

Resources

Three resources are tied to the Deep North:

Kale is one of the new plantable crops in 1.0, alongside Oats and Poteitr.

Gear and food these materials unlock

KindItems
Weapons and shieldsSnowball
Food and meadsLingonberry Juice, Onion Soup, Salad, Wolf Skewer

The Snowball appears in both the resource list and the weapons list. The rest of what the Deep North's materials give you is food and mead: Lingonberry Juice, Onion Soup, Salad and Wolf Skewer.

Places

The Deep North has a long list of places. The table shows how many each world can have at most, the altitude each needs, the chests inside and any spawners. A dash means none.

PlacePer worldAltitudeChestsSpawners
Deep North boss roomup to 3above 80 m——
The darkest holeup to 1above 20 m—Hole, Ghost Void
The holeup to 40above 2 m2ShadowPerson
Deep North villageup to 135above 2 m——
Mork borgup to 40above 30 m2—
North memorial placeup to 15above 2 m11—
Frozen shipup to 50-15–-5 m——
Ice pondup to 4010–200 m——
Hot springup to 50above 40 m——
Dn hutup to 40above 40 m1—
Ship settingup to 100above 2 m1—
Ship setting (second variant)up to 50above 2 m3—
Lumber campup to 50above 4 m1—
Ship wreckup to 1700–1 m1—
Ship wreck (second variant)up to 1200–1 m1—
Runestone deep northup to 70any altitude——
Dn gammeltroll fracup to 30above 5 m——
Dn gammeltroll frac (second variant)up to 30above 10 m——

What stands out

  • Most common: Ship wreck comes up to 170 times per world, then Deep North village at up to 135. The second Ship wreck variant adds up to 120.
  • Rarest: The darkest hole appears at most once per world. The Deep North boss room appears up to 3 times.
  • Most chests: North memorial place holds 11 chests, far more than any other place. It is also one of the rarer places at up to 15 per world. The second Ship setting variant has 3 chests, and The hole and Mork borg have 2 each.
  • Highest ground: The Deep North boss room needs an altitude above 80 m. Mork borg needs above 30 m, and Hot spring and Dn hut need above 40 m.
  • Lowest ground: Frozen ship sits at -15–-5 m. Ship wreck sits at 0–1 m.
  • Widest range: Ice pond spans 10–200 m. Runestone deep north can appear at any altitude.
  • Spawners: Only two places list spawners. The hole has ShadowPerson, and The darkest hole has Hole and Ghost Void.

The 1.0 update summary also names other Deep North locations: Abandoned village, Stave hall, Ice Pond, Memorial site and Forge of Potential. It adds two new dungeons, Winding Tunnels and Mörkhalla.

The boss: Kall Fimbulbringer

BossKall Fimbulbringer
Health10000
Summon3 Malicious Bloods on the altar

At 10000 health, Kall Fimbulbringer has more than four times the health of Barka, the toughest regular Deep North creature at 2200.

To summon the boss, place 3 Malicious Bloods on the altar. The Deep North boss room can appear up to 3 times per world and needs an altitude above 80 m, the highest requirement of any Deep North place.

What Valheim 1.0 added

Valheim 1.0 sends you into the Deep North with a large batch of new weapons, armour, creatures, building pieces, food and crafting materials. It also adds new mechanics such as snow clearing, a Jotun invasion, a grappling hook and achievements. Behind the scenes it brings a new save system, a Unity engine upgrade and a long list of performance and bug fixes.

New content

World and mechanics

  • Snow now falls thick and deep. You must clear it away before building, and you need to watch your step on frozen seas and ponds. The new Snow Shovel helps with the clearing.
  • The Jotun invade Valheim, and you can go out into the world to halt their advance. Two new events, "The Jotun have found you" and "They emerge from below…", are part of this.
  • The new Grappling Hook lets you cross heights more easily.
  • At the outer edges of Valheim you can find alternate versions of earlier biomes.
  • There are 16 Protection & Battle Idols scattered through the world. You can bring them to a hidden forge to try to upgrade your items further.
  • Haldor sells Deeper Pockets and Wider Pockets to upgrade your inventory.
  • The game also adds achievements, unlockable cinematics, new music, new Munin dialogue, new dreams and new runestones.

Counts at a glance

CategoryWhat was added
Weapons40+ new weapons
Armour sets4 new sets
Capes2 new capes
Trinkets2 new trinkets
Creatures10+ new creatures
Build pieces80+ new pieces
Crafting materials30+ new materials
Food items20+ new items

Weapons and gear

Building and crafting

  • The 80+ build pieces include new Timber, Ashwood, Scalewood, Shingle and Thatch pieces, drawbridges, gates and an Ice Block. Furniture such as the Antler Throne and Wardrobe is included, as are metal stacks and piles for decoration.
  • The 30+ crafting materials include Bloodgold, Frostcore, Moose Hide and Seal Pelt.
  • The new production stations are the Frigid Kiln and Frost Foundry. Three station extensions are added: Smith's Aprons, Smoker and Standing Loom.

Food

Changes and balancing

  • Bjorn now spawns less often in the Black Forest and has less health.
  • Mistlands and Ashlands gear is more durable.
  • In the Ashlands, several enemies spawn less often and Charred monsters spawn more frequently.
  • Wisp Light, Wisp Torch and Mistwalker clear mist over a wider range. All Mistlands weapons now remove mist too.
  • Rare enemy drops were tweaked so you are less likely to kill many enemies without ever getting the drop.
  • All hair and beard styles are available in the character creator from the start, not just at the Barber Station.
  • The Hammer and Serving Tray menus were overhauled, and all build piece descriptions were rewritten.
  • A new Draw Distance graphics setting shortens or lengthens the simulation distance. Shorter improves performance, while longer may cost performance but looks better on high-end setups.
  • An optional HUD window, enabled in settings, shows who built each build piece.
  • A new save system splits world data into chunks to improve performance and is designed to survive failures during writing.
  • Player movement animations were overhauled, and a Magica Cloth system now drives capes and other cloth items. More creatures have wake up and sleep animation variants.
  • The player now burns green when hit by the Fader's fire, and the Fader Relic has updated functionality.
  • Items spawned with cheat commands are marked as "cheated item" in the inventory. There are new dev commands such as snow, biomeinfo and findbiome.
  • Other additions include Ukrainian as an officially supported language, an EULA for online play and vibration support on some controllers. The main menu was cleaned up with the changelog hidden by default, and jumping onto edges while in the water is easier.

Fixes

  • The sun no longer shines through gaps in grausten floor pieces, the Demolisher's missing plane is fixed, and Z-fighting on rugs is fixed.
  • A memory leak connected to the mini map and some IPv6-related bugs were fixed.
  • Missing foot step effects on Ashstone and Ancient (Ashlands ruins) were fixed. Harpoon released text and max summon texts are now localized.
  • The "[1-8]" key hint no longer shows when using a controller. The Manage Saves menu no longer loads slowly when V-sync is on.
  • World generation is much faster, and terrain manipulation uses less network traffic.
  • Audio and texture optimizations reduce memory usage, and audio changes also reduce lag spikes. Several models were also optimized.
  • Removing an unnecessary per-frame check improves CPU performance, particularly on Xbox One. A fixed time budget for removing navmesh links should slightly improve frame pacing on weaker systems.
  • On Xbox the main menu shows the Xbox user, and aliasing in Xbox profile pictures is fixed. The "Balanced" graphics preset is selectable on non-120 Hz TVs, falling back to "Performance" at 60 Hz output.
  • Ambient occlusion and the graphics preset descriptions were improved.

Written from the game data of Valheim 1.0.17, last updated October 10, 2026.

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