Best Valheim seeds
Closest bosses
The first five bosses (Eikthyr, The Elder, Bonemass, Moder and Yagluth) all within a short trip of where you start. The number is the distance to the farthest of the five.
| # | Seed | Farthest of the 5 bosses | Haldor | Land at spawn |
|---|---|---|---|---|
| 1 | rJUISysxuR | 2.6 km | 2.9 km | 34 km² |
| 2 | QN2pCmv2uz | 2.6 km | 1.9 km | 161 km² |
| 3 | LQBkBRwFx7 | 2.7 km | 2.0 km | 46 km² |
| 4 | tAiZ4fLuMH | 2.7 km | 2.0 km | 20 km² |
| 5 | NDVuWqWLN7 | 2.7 km | 2.3 km | 153 km² |
| 6 | Tz4lCiciI5 | 2.7 km | 2.3 km | 130 km² |
| 7 | S22RY3aLXG | 2.7 km | 1.9 km | 41 km² |
| 8 | mXGrc5BwLv | 2.7 km | 1.9 km | 146 km² |
See the best 25 closest bosses seeds
Haldor near the spawn
Haldor, the trader, can be placed anywhere at least 1,500 m from the centre of the world. These seeds put him closest to where you start, so you can sell and buy early.
| # | Seed | Haldor | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | rVGMNRnzbH | 0.6 km | 4.2 km | 0.6 km | 32 km² |
| 2 | UEhbixjCMI | 0.7 km | 3.2 km | 0.7 km | 32 km² |
| 3 | a5Dmfh2Tb9 | 0.8 km | 4.8 km | 0.8 km | 29 km² |
| 4 | AAf4XqUaXS | 0.8 km | 3.7 km | 0.8 km | 34 km² |
| 5 | x4zYTxYYh8 | 0.9 km | 3.6 km | 0.9 km | 34 km² |
| 6 | yBZw7ypeER | 0.9 km | 4.7 km | 0.9 km | 137 km² |
| 7 | 9AZGY8kR58 | 0.9 km | 4.8 km | 0.9 km | 54 km² |
| 8 | ehBeJBIq78 | 0.9 km | 3.9 km | 0.9 km | 32 km² |
See the best 25 haldor near the spawn seeds
Big starting continent
You spawn on land that is connected to a lot of other land: room to walk to every biome without a boat. The number is the area of land you can reach on foot.
| # | Seed | Land at the spawn | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | 2wumArd8qH | 187 km² | 3.3 km | 1.6 km | 187 km² |
| 2 | fw4K3YPE84 | 187 km² | 3.5 km | 3.3 km | 187 km² |
| 3 | LIa3VHgcdJ | 187 km² | 3.8 km | 2.4 km | 187 km² |
| 4 | Rxz6BfjyjX | 187 km² | 4.1 km | 2.0 km | 187 km² |
| 5 | V5caxCyved | 187 km² | 4.5 km | 1.7 km | 187 km² |
| 6 | 533EuvtKki | 186 km² | 3.6 km | 2.7 km | 186 km² |
| 7 | dH39SzhSt4 | 186 km² | 4.3 km | 1.5 km | 186 km² |
| 8 | GF64ge5hz3 | 186 km² | 4.2 km | 1.5 km | 186 km² |
See the best 25 big starting continent seeds
Best all-round
A balanced start: the early bosses and Haldor within reach, the Black Forest, the Swamp, the Mountains and the Plains close by, and a large landmass under your feet. Ranked by a single score (lower is better), described below.
| # | Seed | Average of six distances | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | F7fcQEtGJB | 1.5 km | 3.0 km | 1.3 km | 140 km² |
| 2 | WNveN6LubT | 1.5 km | 3.7 km | 1.4 km | 164 km² |
| 3 | NNM247zcFP | 1.5 km | 3.4 km | 1.3 km | 155 km² |
| 4 | rl8iibhLeH | 1.5 km | 2.9 km | 1.3 km | 143 km² |
| 5 | iKhWLlGUHZ | 1.5 km | 3.2 km | 1.2 km | 160 km² |
| 6 | mXGrc5BwLv | 1.5 km | 2.7 km | 1.9 km | 146 km² |
| 7 | EQkKt7zTpv | 1.5 km | 2.9 km | 1.2 km | 135 km² |
| 8 | zvWKsnU0vh | 1.5 km | 3.3 km | 1.2 km | 154 km² |
See the best 25 best all-round seeds
Mountains near the spawn
The Mountains biome (silver, wolves, Moder) starts close to your spawn, so the middle of the game is a short walk away.
| # | Seed | Nearest Mountains | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | GBkZRVrbdV | 0.1 km | 5.1 km | 2.1 km | 54 km² |
| 2 | aUDI9Hpwi7 | 0.1 km | 4.1 km | 1.7 km | 142 km² |
| 3 | d7ZGjzrphU | 0.1 km | 4.0 km | 1.4 km | 49 km² |
| 4 | TnTDUXRdXF | 0.1 km | 5.3 km | 2.3 km | 134 km² |
| 5 | rmNNCCNZL2 | 0.1 km | 4.6 km | 1.6 km | 152 km² |
| 6 | mZGtKVYAg7 | 0.1 km | 4.0 km | 1.9 km | 144 km² |
| 7 | WNveN6LubT | 0.1 km | 3.7 km | 1.4 km | 164 km² |
| 8 | XJIepTRpHT | 0.1 km | 4.5 km | 2.0 km | 155 km² |
See the best 25 mountains near the spawn seeds
Dungeons near the spawn
Crypts, troll caves, frost caves and mines within 3 km of the spawn: loot and iron close at hand. The number is how many there are.
| # | Seed | Dungeons within 3 km | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | QXpUUYvfVb | 87 | 3.6 km | 3.5 km | 44 km² |
| 2 | qVfCCSCp6c | 84 | 4.4 km | 2.5 km | 35 km² |
| 3 | wjErTqMbfJ | 84 | 3.0 km | 1.6 km | 102 km² |
| 4 | Vr7d6AkHIe | 83 | 3.4 km | 2.2 km | 147 km² |
| 5 | Sv4EiaBDWl | 82 | 3.4 km | 1.5 km | 29 km² |
| 6 | 6sfe3ymMIn | 81 | 4.8 km | 2.3 km | 145 km² |
| 7 | 6SJQfUquQE | 81 | 3.7 km | 2.0 km | 43 km² |
| 8 | eNGAzYsD0e | 81 | 4.1 km | 1.8 km | 94 km² |
See the best 25 dungeons near the spawn seeds
Late bosses close
The Queen and Fader are usually far apart. These seeds put both closest to the spawn; the number is the farther of the two.
| # | Seed | Farther of Queen and Fader | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | cr7Uv2LSML | 7.7 km | 5.3 km | 1.3 km | 105 km² |
| 2 | Ax6PSRp8Xg | 7.8 km | 5.7 km | 2.6 km | 112 km² |
| 3 | kKHXdsrVLf | 7.8 km | 4.0 km | 1.0 km | 33 km² |
| 4 | Q3uMECPlmP | 7.9 km | 4.5 km | 1.1 km | 34 km² |
| 5 | MJufaHzrbT | 7.9 km | 3.3 km | 2.6 km | 148 km² |
| 6 | fYq30LhX9H | 7.9 km | 4.1 km | 1.7 km | 146 km² |
| 7 | qfGN5mnvRR | 8.0 km | 4.7 km | 2.3 km | 50 km² |
| 8 | cYCzAbp77f | 8.0 km | 6.7 km | 2.8 km | 58 km² |
See the best 25 late bosses close seeds
Every metal close
Copper, tin, the iron of the muddy scrap piles and silver all within a short walk of where you start. The number is the distance to the farthest of the four. Positions are worked out from the game placement rules, so they are approximate.
| # | Seed | Farthest of the 4 metals | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | t2AGVjyDvu | 1.0 km | 4.4 km | 1.3 km | 32 km² |
| 2 | NmSd2Q4rMd | 1.0 km | 5.1 km | 1.2 km | 32 km² |
| 3 | UEhbixjCMI | 1.0 km | 3.2 km | 0.7 km | 32 km² |
| 4 | sgleAt9252 | 1.1 km | 3.8 km | 2.8 km | 34 km² |
| 5 | t6IUBR4GeG | 1.1 km | 5.6 km | 1.0 km | 49 km² |
| 6 | bznrYXefrr | 1.1 km | 4.4 km | 4.1 km | 35 km² |
| 7 | rVGMNRnzbH | 1.1 km | 4.2 km | 0.6 km | 32 km² |
| 8 | 6kFhDSQTGl | 1.1 km | 3.0 km | 2.1 km | 35 km² |
See the best 25 every metal close seeds
Silver near the spawn
Silver veins grow in the Mountains and decide how early you can make wolf armor and the frost weapons. These seeds put the nearest vein closest to the spawn (worked out from the game placement rules, so approximate).
| # | Seed | Nearest silver vein | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | 3UMBFlGSZD | 0.3 km | 3.8 km | 2.0 km | 135 km² |
| 2 | 6qle2wRzWg | 0.3 km | 4.2 km | 2.3 km | 44 km² |
| 3 | KReccZ7F7A | 0.3 km | 3.2 km | 1.8 km | 43 km² |
| 4 | FG0mwAB9vQ | 0.3 km | 4.3 km | 1.9 km | 137 km² |
| 5 | d7ZGjzrphU | 0.3 km | 4.0 km | 1.4 km | 49 km² |
| 6 | X5fq3FYXBZ | 0.3 km | 5.9 km | 1.6 km | 46 km² |
| 7 | 6nHL2WsHQV | 0.3 km | 4.9 km | 2.5 km | 135 km² |
| 8 | eNGAzYsD0e | 0.3 km | 4.1 km | 1.8 km | 94 km² |
See the best 25 silver near the spawn seeds
Iron near the spawn
Iron comes from the muddy scrap piles of the Swamp. These seeds put the nearest pile closest to the spawn, so iron gear comes early (worked out from the game placement rules, so approximate).
| # | Seed | Nearest muddy scrap pile | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | t6IUBR4GeG | 0.5 km | 5.6 km | 1.0 km | 49 km² |
| 2 | LuB9DHdE6w | 0.9 km | 4.0 km | 3.1 km | 50 km² |
| 3 | xpWn5sZT7K | 1.2 km | 5.0 km | 1.8 km | 144 km² |
| 4 | 0tA8sbKeZp | 1.2 km | 6.9 km | 2.3 km | 144 km² |
| 5 | Ax6PSRp8Xg | 1.2 km | 5.7 km | 2.6 km | 112 km² |
| 6 | 9AZGY8kR58 | 1.3 km | 4.8 km | 0.9 km | 54 km² |
| 7 | PE8VnwcJ35 | 1.3 km | 4.4 km | 1.9 km | 143 km² |
| 8 | EEHqN7pnYe | 1.3 km | 4.6 km | 1.0 km | 50 km² |
See the best 25 iron near the spawn seeds
Deep North near the spawn
The shortest run north: the Deep North, home of the Frozen King, starts closest to the spawn. The number is the straight-line distance to the nearest point of the biome.
| # | Seed | Nearest Deep North | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | t6IUBR4GeG | 6.9 km | 5.6 km | 1.0 km | 49 km² |
| 2 | LuB9DHdE6w | 7.0 km | 4.0 km | 3.1 km | 50 km² |
| 3 | ZLNdCnGnXG | 7.2 km | 5.0 km | 2.5 km | 45 km² |
| 4 | jZbH55tKKQ | 7.3 km | 4.9 km | 2.8 km | 109 km² |
| 5 | EEHqN7pnYe | 7.3 km | 4.6 km | 1.0 km | 50 km² |
| 6 | pdSnXG65nu | 7.4 km | 5.5 km | 1.4 km | 50 km² |
| 7 | wAvAQIBDGm | 7.4 km | 4.7 km | 2.0 km | 110 km² |
| 8 | DTdwm9AICG | 7.4 km | 5.4 km | 2.3 km | 112 km² |
See the best 25 deep north near the spawn seeds
Island starts
For a challenge: you spawn on a small island and need a boat early. The number is the area of land at the spawn.
| # | Seed | Land at the spawn | Bosses (farthest of 5) | Haldor | Land at spawn |
|---|---|---|---|---|---|
| 1 | ZxIqugAVgd | 3 km² | 2.8 km | 2.2 km | 3 km² |
| 2 | 2yj5yeruvn | 3 km² | 3.2 km | 2.0 km | 3 km² |
| 3 | wjF2GB9ZHK | 3 km² | 3.4 km | 1.7 km | 3 km² |
| 4 | 9LScyM7Euc | 3 km² | 3.4 km | 2.6 km | 3 km² |
| 5 | dEVZ7vT5WS | 3 km² | 3.6 km | 2.4 km | 3 km² |
| 6 | a53yT3HTsF | 3 km² | 3.6 km | 1.5 km | 3 km² |
| 7 | UHVghk5Y0j | 3 km² | 3.7 km | 2.6 km | 3 km² |
| 8 | kRGF4LPXyf | 3 km² | 3.7 km | 1.7 km | 3 km² |
See the best 25 island starts seeds
Questions
How do I use a seed in Valheim?
Start a new world, choose "Create new world" and type or paste the seed into the seed field before you create it. The same seed always gives the same world, as long as the game version is the same (these were checked against Valheim 1.0.17).
How were these seeds picked?
By measuring them. 120,000 random seeds were generated with the same world generator the game uses, and for each the distances from the spawn to the boss altars and traders, the biomes around the spawn and the size of the landmass were recorded. The lists are the best of those, by the rule written under each one.
Can I find a seed that fits what I want?
Yes: the seed finder filters all the measured seeds by the distance to each boss, to Haldor, to each biome and to copper, tin, iron and silver, and by the size of your starting landmass.
How exact are the distances to copper, tin, iron and silver?
Boss altars, traders and biomes are the game's own positions. Ore is worked out from the game's placement rules, the same way as the ore layer of the seed map, so it is approximate: the game may have blocked a spot, and a few positions may be missing. Iron here means the muddy scrap piles of the Swamp. A distance is left out when there is no deposit within 4 km.
Why does a seed look different in an older game version?
The game changed how it places things over the years, so a seed made for an older version can give a different world now. Worlds created before the current version keep their old layout; new worlds follow the current rules.