Valheim 0.217.12
This is a small hotfix on the public test branch, meant to solve issues that slipped through in the last patch. It changes how dungeon enemies behave on hard world modifiers and fixes several bugs with building, controls, resource drops and servers. Xbox also gets a graphics fix.
Changes and balancing 3
- Enemies in dungeons no longer grow in size or speed on harder world modifier difficulties, so they don't get stuck.
- The area where enemies are blocked from spawning and items despawn now matches the workbench build radius.
- Magecap and Jotunpuffs can once again only be farmed in the Mistlands.
Fixes 11
- Glowing signs are fixed.
- On Steam dedicated servers, world modifiers now show up and are no longer cut off when they are long.
- Tin, Obsidian, Guck and many destructible objects now drop the correct amount when the resource rate modifier is used.
- Players can sprint again while autorunning.
- Zooming is no longer possible while in the build menu.
- Mouse input is no longer blocked for a short time after selecting a build piece.
- A bug that made the cauldron impossible to interact with is fixed.
- Console autocomplete no longer skips entries in the list.
- Colours no longer flicker when placing a beech sapling.
- Player-based raids now activate correctly after a player has used a guardian power.
- On Xbox, the vegetation and reflection shader is fixed.