Valheim 0.220.1

Patch 0.220.1 is a public test build, so it may be unstable and players should back up their saves before trying it. It focuses on bug fixes and optimizations, including big cuts to start-up time, build size and memory use. It also adjusts several build pieces and brings a range of Xbox improvements.

Changes and balancing 14

  • Asset Bundles are optimized, cutting start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB, and they should also shrink the download size of future patches.
  • UI rendering is optimized, improving FPS by 5-10% when CPU bound.
  • Some sound files now load in the background, which reduces certain lag spikes.
  • The game allocates less memory and runs faster for certain types of input.
  • Profile pictures in the Player List use less memory.
  • "Detailed particle systems" is removed from Graphics settings, and the "off" setting is now the default.
  • Player names now show in the Player List for cross-network users too.
  • Chat messages and signs now follow platform privileges, parental controls and the local block list more closely.
  • Snap points are tweaked for Ashwood Stakewalls and the Grausten wall 2x2 for better alignment.
  • Grausten arches can now be placed in different orientations in the same position.
  • Xbox: an invite button is added to the pause menu.
  • Xbox: the gamepad association UI now reappears if the gamepad is disconnected and no keyboard and mouse is connected, or when gamepad input arrives while no user is assigned to it.
  • Xbox: on console, the game language is now picked automatically from the console language when starting the game for the first time.
  • Xbox: reserved space on console is reduced, saving up to 1 GiB of disk usage.

Fixes 17

  • A memory leak that happened when generating new worlds one after another is fixed.
  • Holding secondary attack while moving with a gamepad now behaves the same as on keyboard.
  • Collision detection between AoEs and characters in multiplayer is fixed, so players no longer sometimes catch fire without walking into the fire.
  • The mouse no longer stays stuck held down after naming a map pin with the virtual keyboard.
  • Tooltips in the settings menu now show up in-game.
  • A freeze that could happen when changing the permitted list is fixed.
  • The Asksvin trophy icon now matches the colour of the actual trophy.
  • Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an item stand.
  • Grausten Roof Corner no longer changes position when damaged.
  • Black Marble floor triangle and tip can no longer burn.
  • Some events could trigger without their conditions being met, and this is fixed.
  • Xbox: profile updates now show in the game without a restart.
  • Xbox: network usage is reduced somewhat for Xbox network functionality, and the risk of crashes is lower.
  • Xbox: chat messages can't be sent when text communication is disabled by the system, and a system popup tells users to change the setting if they want to chat.
  • Xbox: character names are now filtered as UGC in received chat messages and the Player List.
  • Xbox: the "Game Preview" popup no longer reappears after being dismissed.
  • Xbox: entering text on signs or renaming animals is blocked when UGC privilege is denied, and the resolve privilege UI is shown instead.