Valheim 0.210.6
Patch 0.210.6 fixes a bug that crashed the game and often reset the world, and the reset itself is also solved. It adds an automatic backup system for saves and changes how often the game saves. Dedicated server hosts should update the game before players join.
New content 3
- An autobackup system keeps one 2-hour and one 12-hour backup by default, and you can customise it in misc settings.
- On dedicated servers the default backup setting is 4, and the new parameters -backups, -backupshort and -backuplong let you customise it.
- Dedicated servers can set the save interval with the new parameter -saveinterval.
Changes and balancing 7
- The game now saves after you sleep and at 30 minute intervals, and using the manual save console command resets that timer.
- The console save command now saves the character file too.
- If a multiplayer host is alone in a session because all other players left, the game goes back to a pause state, as it did before.
- Characters with different names from their filename are now displayed, so renamed files can be told apart.
- Characters with duplicate filenames are now hidden.
- The Midsummer items can no longer be crafted or built.
- The dedicated server manual PDF has been updated with the new parameters.
Fixes 6
- Fixed the crash that often caused a world reset.
- Changed how Steam Cloud saves work to avoid a particular crash during saving that could corrupt the world save.
- World saving is now disabled when the world file is corrupted or its version is incompatible, and the game returns to the main menu; dedicated servers shut down if the world is corrupt.
- With Steam Cloud saves enabled, you can no longer create a world with the same name as an existing one.
- With Steam Cloud enabled, local and legacy characters are now deleted properly.
- Fixed the Beehive VFX on hit.