Valheim mage armor: every set compared
Mage armor in Valheim trades the heavy physical defense of metal cuirasses for magic utility and lighter mobility. Across the Mistlands, Ashlands, and Deep North, three armor sets are designed for magic users: the Mage (Eitr-weave) set, the Mage (Ashlands) (Embla) set, and the Deep North mage (Caller) set. This guide compares all three sets using the game's data: their total armor, movement speed modifiers, set bonuses, crafting stations, and material costs.
Comparison of all mage armor sets
Valheim contains three dedicated mage armor sets, introduced in progression order across the Mistlands, Ashlands, and Deep North biomes. Each set consists of three pieces: headwear, chest robes, and trousers.
| Armor set | Biome | Set page | Armor (base to max) | Speed penalty | Set bonus | Crafting station |
|---|---|---|---|---|---|---|
| Eitr-weave | Mistlands | Mage set | 48 to 66 | -4% | Eitr-infused (1.5x eitr regen, elemental magic skill) | Galdr Table (Level 1) |
| Embla | Ashlands | Mage (Ashlands) set | 57 to 75 | -4% | None in data | Galdr Table (Level 2) |
| Caller | Deep North | Deep North mage set | 66 to 84 | -4% | No set bonus | Galdr Table (Level 3) |
Across all three sets, the chest robes and trousers each carry a -2% movement speed modifier (-4% total for the full set), while the headpieces carry no movement speed penalty (0%). Total weight is 11 units for each 3-piece set (1 unit for the headpiece, 5 units for the chest robes, and 5 units for the trousers). All pieces have a base durability of 1000, increasing by 200 durability per quality level up to 1600 at quality 4.
Eitr-weave set (Mistlands)
The Mage set is the first mage armor set in Valheim's progression, crafted as Eitr-weave pieces at the Galdr Table in the Mistlands.
Pieces and stats
- Eitr-weave Hood: 16 base armor (22 at quality 4), 1 weight, 0% speed modifier.
- Eitr-weave Robe: 16 base armor (22 at quality 4), 5 weight, -2% speed modifier.
- Eitr-weave Trousers: 16 base armor (22 at quality 4), 5 weight, -2% speed modifier.
Worn together, the full set provides 48 base armor and reaches 66 armor at quality 4. It carries a total set size of 3 and is associated with the Eitr-infused set effect (SetEffect_MageArmor), which grants a 1.5x Eitr regeneration multiplier and enhances elemental magic skill.
Crafting requirements
Crafting the base Eitr-weave set requires a Level 1 Galdr Table and the following materials:
- Eitr-weave Hood: 16 Linen Thread, 15 Refined Eitr, 2 Iron. Upgrade per level: 8 Linen Thread, 5 Refined Eitr.
- Eitr-weave Robe: 20 Linen Thread, 20 Refined Eitr, 10 Feathers, 5 Scale Hide. Upgrade per level: 10 Linen Thread, 5 Refined Eitr.
- Eitr-weave Trousers: 20 Linen Thread, 20 Refined Eitr, 10 Scale Hide. Upgrade per level: 10 Linen Thread, 5 Refined Eitr.
- Total base set cost: 56 Linen Thread, 55 Refined Eitr, 15 Scale Hide, 10 Feathers, 2 Iron.
Galdr Table station improvements found in the game data include the Rune Table, Unfading Candles, Feathery Wreath, and Standing Loom.
Embla set (Ashlands)
The Mage (Ashlands) set (Embla set) is the second tier of mage armor, crafted in the Ashlands.
Pieces and stats
- Hood of Embla: 19 base armor (25 at quality 4), 1 weight, 0% speed modifier.
- Robes of Embla: 19 base armor (25 at quality 4), 5 weight, -2% speed modifier.
- Trousers of Embla: 19 base armor (25 at quality 4), 5 weight, -2% speed modifier.
Worn together, the full set provides 57 base armor and reaches 75 armor when upgraded to quality 4. The pieces carry a set size of 3 in game records, but no set effect is linked in the data.
Crafting requirements
Crafting the base Embla set requires a Level 2 Galdr Table and the following materials:
- Hood of Embla: 16 Linen Thread, 15 Refined Eitr, 2 Asksvin Hide. Upgrade per level: 8 Linen Thread, 5 Refined Eitr.
- Robes of Embla: 20 Linen Thread, 20 Refined Eitr, 10 Asksvin Hide, 5 Flametal. Upgrade per level: 10 Linen Thread, 5 Refined Eitr, 2 Flametal.
- Trousers of Embla: 20 Linen Thread, 20 Refined Eitr, 10 Asksvin Hide. Upgrade per level: 10 Linen Thread, 5 Refined Eitr.
- Total base set cost: 56 Linen Thread, 55 Refined Eitr, 22 Asksvin Hide, 5 Flametal.
Caller set (Deep North)
The Deep North mage set (Caller set) is the third tier of mage armor, originating in the Deep North.
Pieces and stats
- Headdress of the Caller: 22 base armor (28 at quality 4), 1 weight, 0% speed modifier.
- Robes of the Caller: 22 base armor (28 at quality 4), 5 weight, -2% speed modifier.
- Trousers of the Caller: 22 base armor (28 at quality 4), 5 weight, -2% speed modifier.
Worn together, the three pieces provide 66 base armor and reach 84 armor at quality 4. In the game data, Caller pieces do not carry a set size property and have no set bonus.
Crafting requirements
In the Deep North, creating Caller armor begins with casting each piece using its respective mould at a Level 3 Galdr Table. The base recipes craft the cast pieces (Cast: Headdress of the Caller, Cast: Robes of the Caller, and Cast: Trousers of the Caller), with item descriptions noting that the armour needs to be hardened with frost. The finished armor pieces are marked as onlyUpgrade: true in recipes.json, with the following material requirements:
- Headdress of the Caller: 1 Mould: Headdress of the Caller, 2 Moose Sinew, 1 Moose Trophy, 3 Nornathread. Upgrade per level: 1 Moose Sinew, 1 Moose Trophy, 2 Nornathread.
- Robes of the Caller: 1 Mould: Robes of the Caller, 6 Moose Hide, 6 Bloodgold, 5 Nornathread. Upgrade per level: 3 Moose Hide, 3 Bloodgold, 3 Nornathread.
- Trousers of the Caller: 1 Mould: Trousers of the Caller, 6 Moose Hide, 6 Bloodgold, 5 Nornathread. Upgrade per level: 3 Moose Hide, 3 Bloodgold, 3 Nornathread.
- Total base materials: 13 Nornathread, 12 Moose Hide, 12 Bloodgold, 2 Moose Sinew, 1 Moose Trophy, and 1 of each of the 3 moulds.
Which set to craft at each stage of progression
Mage armor progression follows the biome order of the late game: Mistlands, then Ashlands, then Deep North. At each stage the mage set has half the armor of the heavy set of the same biome. In the Mistlands and Ashlands it also moves faster (-4% instead of -10%); in the Deep North the heavy set has no movement penalty, so the mage set is the slower of the two.
Mistlands: Mage set vs Carapace set
The Mage set is crafted at a Level 1 Galdr Table using materials gathered in the Mistlands and earlier biomes: Refined Eitr, Scale Hide, Feathers, Iron, and Linen Thread.
- Armor: The Mage set provides 48 base armor and 66 armor at quality 4. By comparison, the heavy Mistlands Carapace set provides 96 base armor and 114 at quality 4 (48 more armor).
- Movement speed: The Mage set costs -4% movement speed (-2% chest, -2% legs, 0% head), whereas the Carapace set costs -10% movement speed (-5% chest, -5% legs, 0% head).
- Crafting station: Mage armor is crafted at the Galdr Table (Level 1), whereas Carapace armor is crafted at the Black Forge (Level 1).
- Materials: The base Mage set uses 56 Linen Thread, 55 Refined Eitr, 15 Scale Hide, 10 Feathers, and 2 Iron, whereas the base Carapace set uses 56 Carapace, 9 Scale Hide, 12 Refined Eitr, 10 Iron, and 2 Mandibles.
Ashlands: Mage (Ashlands) set vs Flametal set
The Mage (Ashlands) set (Embla) advances your defense to 57 base armor and 75 at quality 4, requiring a Level 2 Galdr Table.
- Armor: The Mage (Ashlands) set gives 57 base armor and 75 at quality 4. By comparison, the heavy Ashlands Flametal set gives 114 base armor and 132 at quality 4 (57 more armor).
- Movement speed: The Mage (Ashlands) set maintains the -4% movement speed penalty (-2% chest, -2% legs), whereas Flametal carries a -10% movement speed penalty (-5% chest, -5% legs).
- Materials: Crafting the Mage (Ashlands) set introduces Asksvin Hide and 5 Flametal at the Galdr Table, whereas the base Flametal armor set requires 56 Flametal, 9 Asksvin Hide, 12 Charred Bone, 4 Refined Eitr, and 1 Morgen Heart at the Black Forge.
Deep North: Deep North mage set vs Deep North heavy set
The Deep North mage set (Caller) reaches 66 base armor and 84 at quality 4, crafted at a Level 3 Galdr Table.
- Armor: The Deep North mage set provides 66 base armor and 84 at quality 4. The heavy Deep North heavy set provides 132 base armor and 150 at quality 4 (66 more armor).
- Movement speed: The Deep North mage set incurs -4% movement speed. Deep North heavy armor has 0% movement speed modifier.
- Materials: Crafting the Deep North mage set requires 13 Nornathread, 12 Moose Hide, 12 Bloodgold, 2 Moose Sinew, 1 Moose Trophy, and the 3 moulds. By comparison, the base Deep North heavy set uses 60 Bloodgold, 20 Moose Hide, 8 Leather Straps, and its 3 heavy moulds.
Armor progression overview
Comparing the three mage sets side-by-side demonstrates an increase of 9 base armor and 9 max armor with each biome tier:
- Mistlands (Mage): 48 base armor to 66 max armor (Galdr Table Level 1)
- Ashlands (Embla): 57 base armor to 75 max armor (Galdr Table Level 2)
- Deep North (Caller): 66 base armor to 84 max armor (Galdr Table Level 3)
Written from the game data of Valheim 1.0.17, last updated October 20, 2026.